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SteamVR Tracking Certification No Longer Requires In-Person Training

Why it matters to you

Valve’s scaled-back process ensures a broader range of support from developers and manufacturers, which should result in more options for consumers.

Valve has officially dropped its in-person training requirements for , making it easier than ever for peripheral manufacturers to produce reality accessories that use Valve’s proprietary Lighthouse technology.

The company previously required hardware manufacturers to complete an in-person training course held infrequently in Seattle, and many developers faced difficulty in budgeting the program’s required $3,000 entry fee. Valve’s relaxed requirements now waive an entry fee entirely, and developers must simply complete an online training course instead.

More: Valve offering lisences to peripheral creators, but there’s a catch

Shortly after launching its Lighthouse tech, Valve revealed that hardware developers would be able to integrate the tech in their own peripherals after completing a required training course. accessories that use Lighthouse are able to interface with the HTC Vive reality headset, and the technology ensures accuracy regarding the positioning and movement of motion- controllers during VR gameplay and simulations.

More than 300 creators and companies completed Valve’s training program and earned SteamVR tracking certification since last year, but cost and travel requirements put many interested developers in a bind. In order for a company to be eligible for certification, a representative mechanical engineer, industrial designer, or electrical engineer needed to travel to Seattle in order to complete Valve’s in-person training program, adding a steep barrier to entry for companies located overseas.

More: More than 300 companies and developers sign on with SteamVR Tracking

As part of its overhauled training program, Valve now requires companies to complete an online certification course at their convenience. Valve currently offers online certification courses in English and Chinese, and in-person training is still available as an option via Synapse’s ongoing certification sessions in Seattle.

Valve previously announced plans to sell SteamVR base stations to licensed developers starting later this year. A consumer model has not yet been revealed.

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